Skill Definitions
Custom skills are defined inside JSON5 files in the skills/ directory.
Configuration Structure
Each skill JSON5 file supports the following properties:
name: The display name of the skill.mechanics: A list of mechanic objects that execute sequentially.mechanic: The name and parameters of the mechanic (e.g.,damage{amount=5}).targeter: The targets selection rules (e.g.,livingincone{r=5;a=45}).conditions: Optional conditions that filter whether this mechanic executes.
Example Configuration (fire_breath.json5)
{
// Skill that ignites and damages all entities in a cone in front of the caster
name: "Fire Breath",
mechanics: [
{
mechanic: "ignite{ticks=60}",
targeter: "livingincone{r=8;a=45}",
conditions: []
},
{
mechanic: "damage{amount=6}",
targeter: "livingincone{r=8;a=45}",
conditions: []
}
]
}