All Classes and Interfaces

Class
Description
Configuration detailing which entities a skill automatically binds to.
Gating check determining if a mechanic should run on a specific target.
A Mechanic representing a execution pause in ticks or seconds.
A Target implementation representing a specific Entity.
A Target implementation representing a specific Block or World Location.
Represents a single gameplay action or effect performed on targets.
A wrapper record holding a mechanic, its targeter, and conditional checks.
Represents a meta-skill consisting of multiple sequenced mechanics.
Main API interface for accessing MMO Mechanics features and executing skills.
Entry point for accessing the MmoMechanics API.
Context wrapper passed during skill executions, containing the caster, the trigger, and local variables.
Handles executing a sequence of mechanics on targets within a SkillContext.
Represents a target location or entity within a skill execution context.
Resolves targets (entities or locations) based on a skill execution context.
Represents a trigger context associated with a skill cast.