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Skill Mechanics

Mechanics execute actions on the targets resolved by targeters. Click on any mechanic name to see options and details.


Supported Mechanics

MechanicAliases / ShorthandsDescription
DelaydelayA Mechanic representing a execution pause in ticks or seconds.
Skillskill, cast, metaskillCasts another skill by name on the target.
LightninglightningStrikes a bolt of lightning at targeted locations.
Messagemessage, msg, jsonmessageSends raw JSON component messages to targeted players.
Sendtitlesendtitle, titleDisplays title and subtitle text overlays on player screens.
Sendactionmessagesendactionmessage, actionbarDisplays action bar text above the hotbar.
FeedfeedFeeds targeted players, increasing food and saturation levels.
CloseinventorycloseinventoryCloses open container screen GUIs.
Setgamemodesetgamemode, gamemodeSets player game modes (Survival, Creative, Adventure, Spectator).
Damagedamage, basedamage, percentdamageDeals damage to targeted entities as raw values, multiplier of caster base damage, or percentage of target health.
Healheal, healpercentRestores health to target entities by raw values or max health percentages.
Potionpotion, potionclearApplies potion effects with custom amplifier/duration, or clears active potion effects.
Velocityvelocity, directionalvelocity, throw, propelAdjusts entity speed and velocity vectors, including relative pushes/throws.
Igniteignite, extinguishSets targeted entities on fire for a specified duration, or extinguishes active fire.
AddtradeaddtradeAppends custom recipes/trades to villagers.
AnimatearmorstandanimatearmorstandAnimates armor stands by rotating their limbs over a duration of ticks.
PosearmorstandposearmorstandSets specific rotations (head, body, arms, legs) on targeted armor stands.
Armanimationarmanimation, swingoffhandTriggers targeted entities to swing their main hand or off hand.
Barcreatebarcreate, barremove, barsetShows, removes, or modifies progress bars on top of player screens.
Equipequip, equipcopyForces targeted entities to equip items or copies equipment configurations.
SetnamesetnameSets a custom name visible above targeted entities with full text coloring and placeholders.
Togglesittingtogglesitting, wolfsitToggles or forces sitting states for sittable pets like dogs, cats, foxes, and parrots.
SetmobcolorsetmobcolorChanges dye/collar colors for sheep, wolves, cats, llamas, and shulkers.
Breakblockbreakblock, breakblockandgiveitemBreaks the block at the target location, with options to drop items naturally or give them to the player.
SetblocktypesetblocktypeChanges the type/material of blocks at target locations with optional physics updates.
SetblockopensetblockopenOpens or closes doors, trapdoors, fence gates, chests, or shulker boxes at target locations.
Togglelevertogglelever, pushbuttonToggles levers, or triggers buttons to power on and automatically shut off after a delay.
PushblockpushblockPhysically slides blocks in a chosen direction (cardinal or facing direction).
BlockdestabilizeblockdestabilizeDestabilizes blocks, causing them to fall downwards under gravity as active falling block entities.
Blockmaskblockmask, blockunmaskTemporarily masks or unmasks blocks client-side, showing fake block materials to players.
BlockphysicsblockphysicsTriggers physical block updates at targeted locations.
FillchestfillchestFills targeted containers (chests, barrels, shulker boxes) with items, optionally clearing them first.
SpringspringSpawns temporary liquid sources (water or lava) that vanish after a duration.
Soundsound, stopsoundPlays sound effects at locations or stops sounds for targeted players.
Explosionexplosion, fakeexplosionSpawns block-breaking explosions or client-side cosmetic visual explosions.
WeatherweatherModifies world weather (Clear, Rain, Storm) and duration.
TimetimeSets absolute or relative world times.
Commandcommand, cmdExecutes console commands or target-performed player commands.
Particleparticle, particlebox, particleringSpawns visual shapes (point particles, circles, ring outlines, box borders) around targets.